4 . Please briefly describe your modeling process.
Well
I start with a box and end up with a complete character from that. LOL
Seriously, I like to model the volume of the character first using
extrude most of the time. Then I start shaping the bone structure or bone
loops using extrude edges and bevel edges as well as connect, dissolve
etc. Then I move to muscle loops, then fat loops and finally character
loops like skin folds etc. using the same tools all the time and with
virtual mirror always on.
5. How has Wings changed your workflow, and what other programs do you
use alongside it?
Well the
modeling process is basically the same in any sub-d app but I had a
really hard time with Lightwave's symmetry. Lightwave happens to have
a serious error in symmetry algorithm which makes you lose the symetrical
property from time to time using tools with falloff like dragnet, for
example. In Wings Virtual Mirror is just a piece of cake to set and
deal with, plus the ability to tweak the mesh in any side of the mirror
is great. You wont find this in Lightwave.
Alongside Wings I use Messiah Studio for personal work. It is
a terrific texturing, rendering and animating system. At work I am gonna
start using Softimage XSI 3.0 since I just got hired by the company
that uses it.
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6.
Any chance of doing a full character modeling tutorial for us?
Definatelly
!!! I am dying to make a timelapse. The problem is the software I use
to capture the avi files slows my workflow a lot!!! But I promise that
the day I have patience enough to model in slow motion I'm gonna make
one :)
7. Thanks again for the time, and good luck in
the future mate.
Thank you for having me as a guest and I wish
you guys all luck in the world too :)
Cheers loggie
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